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Bloodborne · Thor Companion
A dual-screen build of the Bloodborne Android port that runs the game on the AYN Thor's upper screen with an integrated companion on the lower screen.
Description
An unofficial fork of the Bloodborne Android port by ducvd89, reworked into a single app that builds an integrated Hunter's Companion into the game for the AYN Thor. Based on the upstream android-2.2.0 release, it installs as one app with one launch icon and one game-folder selection: the game runs on the upper screen and a touchscreen companion runs on the lower screen.
The project includes no game files — no game, saves, game artwork, generated game code, or Lossless Scaling DLL. You provide your own Bloodborne 1.09 files (the folder with eboot.bin, sce_module and sce_sys) extracted from a disc you legally own. It is not an official Sony or FromSoftware product.
Requirements
- An AYN Thor (dual-screen Android handheld). The build targets its two screens; the second-screen companion only appears on a display named
Screen-2. - Your own Bloodborne 1.09 game files — a folder containing
eboot.bin,sce_module/andsce_sys/— extracted from a disc you own. None are included. - Free storage for your extracted game files plus the on-device compiled code (several GB).
- The app APK from the latest release.
Setup guide
- Install the app — Download the APK from the latest preview release onto your Thor and install it, allowing installation from your browser or file manager when Android asks. Do not install an upstream APK over this fork: this build uses its own package (
com.emerytech.bloodbornethor) and sits beside any existing Bloodborne app. Upgrading from an earlier preview: install the new APK over it — it is signed with the same key, so it upgrades in place and keeps its settings and saves. - Put your game files on the device — Copy your own Bloodborne 1.09 folder somewhere on the Thor's storage, for example
Download/BloodborneorGames/Bloodborne. The folder must directly containeboot.bin,sce_module/andsce_sys/(artwork is read fromsce_sys—pic1.pngbecomes the companion background). - First launch — Open Bloodborne · Thor Companion, grant storage access when asked, and choose the game folder from the step above (the one with
eboot.bin). - Build the native code (first run only) — If compatible precompiled
aot/code is already in your folder, it is imported automatically. Otherwise the app compiles the game's code on-device; this one-time step takes a while, then the game boots to its title screen on the upper screen. - Play — The game runs on the upper screen with your physical controls, and the lower screen is the touchscreen companion.
Features
- Menu tab — the full in-game menu (settings, cheats, mods, saves, online, graphics, controls) mirrored onto the bottom touchscreen; dialogs open on the upper screen.
- Controls tab — a quick reference for the Bloodborne button layout (combat, parry/rally, movement, menus, tips). The glyphs are a reference, not touch buttons.
- Artwork tab — the home view, showing the game's own key art read from your
sce_sysfolder. - Status tab — live CPU, RAM, battery and temperature, a clock, and a brightness slider for the lower screen, refreshed every second.
- Couchside tab — a scannable QR to couchside.tv, shown only when this tab is open; tap the card to open it directly in your browser.
- Help tab — a short how-it-works note.
- Artwork is the home view: tap a tab to open it, tap the same tab again to close back to the artwork. The top swipe-in drawer on the upper screen stays available, so the game menu is reachable from either screen.
- Upstream's Hunter's Atlas second-screen map is preserved; the game menu's Thor companion entry offers hide/show and the Atlas map, which takes over the lower screen until turned off.
- Save backup and restore from the game menu, copying saves to timestamped
Bloodborne-saves-…folders in your Download folder. - Mod browser with a starter catalog: direct downloads are checksum-checked, preview their shared files, and install switched off.