[{"data":1,"prerenderedAt":87},["ShallowReactive",2],{"article-dualsouls":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":5,"title":7,"description":8,"date":9,"slug":10,"category":11,"media":12,"body":16,"_type":81,"_id":82,"_source":83,"_file":84,"_stem":85,"_extension":86},"\u002Fdualsouls","",false,"Hollow Knight: Dual Souls","A native Android port of Hollow Knight for the AYN Thor with a full dual-screen companion: live HUD, map, inventory, charms and story overlays on the bottom screen.","2026-08-29 12:54","dualsouls","game",[13],{"type":14,"url":15},"image","\u002Fcontent\u002Fdualsouls\u002Fpreview.webp",{"type":17,"children":18,"toc":76},"root",[19,36,43,48,53,58,64],{"type":20,"tag":21,"props":22,"children":23},"element","p",{},[24,27],{"type":25,"value":26},"text","source: ",{"type":20,"tag":28,"props":29,"children":33},"a",{"href":30,"rel":31},"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FAynThor\u002Fcomments\u002F1vv1adg\u002Fhollow_knight_dual_souls_unofficial_dualscreen\u002F",[32],"nofollow",[34],{"type":25,"value":35},"reddit",{"type":20,"tag":37,"props":38,"children":40},"h2",{"id":39},"description",[41],{"type":25,"value":42},"Description",{"type":20,"tag":21,"props":44,"children":45},{},[46],{"type":25,"value":47},"A native Android port of Hollow Knight (GOG\u002FSteam, v1.5.12620 \"Voidheart\") built for the AYN Thor dual-screen handheld, in the spirit of the PS Vita port. It is a same-version Unity rebuild that you provision from your own copy of the game — no PC step needed, the patch applier is compiled into the APK.",{"type":20,"tag":21,"props":49,"children":50},{},[51],{"type":25,"value":52},"The bottom screen shows a live HUD (masks, soul vessel, geo) mirrored from the game, plus touch-driven companion panes that keep running while you play: a live quick-map with \"you are here\" compass, pinch-zoom and drag-pan, an inventory with item descriptions and controller glyphs, and a full charms grid with equipped row and notch count. Story overlays — tutorials, lore tablets, NPC dialogue, item popups — render on the bottom panel, and room transitions, deaths and cutscene fades sync 1:1 on both screens.",{"type":20,"tag":21,"props":54,"children":55},{},[56],{"type":25,"value":57},"It also supports plug-and-play controllers with automatic button glyphs, touch controls when no gamepad is present, rumble, 120 fps, CustomKnight-format skins, and an optional mod menu with quality-of-life toggles and cheats.",{"type":20,"tag":37,"props":59,"children":61},{"id":60},"setup-guide",[62],{"type":25,"value":63},"Setup guide",{"type":20,"tag":21,"props":65,"children":66},{},[67,69],{"type":25,"value":68},"See the project page: ",{"type":20,"tag":28,"props":70,"children":73},{"href":71,"rel":72},"https:\u002F\u002Fgithub.com\u002Figawa6\u002Fdualsouls",[32],[74],{"type":25,"value":75},"github.com",{"title":5,"searchDepth":77,"depth":77,"links":78},2,[79,80],{"id":39,"depth":77,"text":42},{"id":60,"depth":77,"text":63},"markdown","content:dualsouls:index.md","content","dualsouls\u002Findex.md","dualsouls\u002Findex","md",1788872703665]